This is jaw-droppingly inventive and brilliantly executed. It's a wild ride sitting through this videogame narrative without having the added stress of playing the game. With the series' visual appeal, this makes a satisfying experience for those of us who aren't that fast at these types of game to be able to get through the entire narrative of the game, otherwise. I look forward to more great work from this team.
I like the initial chord sequence, since it's not the overused tonic-to-submediant loop one hears in way too many pop tunes. However, like way too many pop numbers, it doesn't break out of its loop and explore different harmonic territory to go with the textural changes in the arrangement. I'd like to hear at least one key change with the introduction of secondary themes. That'll make the episodic journey of the music more interesting to listen to.
The concept is understandable, but the drawing and animation leave a lot to be desired. Since this is early work, it's my hope the author keeps working to improve.
This is a visually appealing game, and the "auto-combat" feature makes it great for busy multitaskers. When I get the team in the dungeon and hit GO, I can run errands, send emails or take a nap and then check back in to see where things are at and how my team did.
I started playing this game a little over a month ago, and, being frustrated at not getting through it at the time, I gave it a begrudging three stars of my vote. But I kept on playing and did eventually get good enough to obtain the Goblet of Yendor, albeit not yet in under 60 minutes, let alone 45. (My fasted finish to date is 79:45.)
It has become one of the most addictive games I've played on any website or other device. (I fed a lot of quarters in machines as a kid.) Because of that, I'm giving the review five stars. It's simple to play, once I got the hang of it and the management of the components, yet it can also be complex and never the same game twice. It involves strategy yet also adaptability to circumstances and variables. Visually it's pleasing to look at and easy to understand. I also like that I can play with just my mouse. I also like the feature of silencing the music and sound effects, so I can play while listening to other music or podcasts.
The Warrior is my character of choice. You start off with a longsword and the most hit points of all the characters. At first, my mindset was more protective, with fortitude getting the most skill points, but since then, I've adopted a more offense-oriented mindset, with the most points going to melee and range. I don't have to take as many hits, if I can dispatch monsters in fewer moves. I always worship at the altar of the archer, to better my chances of getting plenty of ammunition, and it's better still to either purchase or luck upon one of the magic staffs as a backup range weapon. My favorite of those is the storm staff, which, is very useful in the sewers and anywhere else with open bodies of water. The Book of the Storm Mage is also my favorite for extra talents, like the lightning bolt, especially in the settings with bodies of water. Other favorite items include the Boots of Flight, which are especially appreciated, if I'm in The Core with its lava beds. I also love the Shield of Reflection, Gloves of Might, the Storm-chopper and Circlet of Knowledge, Scroll of Hell Fire and dragon scale armor. Metal plate armor and shield are items I always sell to the merchant, and if I happen upon a wishing well for the first time, my tendency is to summon food, since I know what I'm getting.
My most satisfying outcome was making off with the Goblet of Yendor, after delivering a thunderclap to stun enemies for enough moves for me to get to the prize without having to spend extra time on killing them.
Possible stuff to change for future versions: Different music for each floor, and the ability to go the last saved game, even after one has been killed. If I die prior to the end, it's usually for a bonehead mistake, like failing to keep track of my own hit points while merrily swinging away at a crowd of monsters--particularly galling, when I've lucked into a lot of my favorite gear. (Then again, not being able to go back to that game serves me right for being boneheaded.)
In conclusion, it's one of my favorite time-killing games and thus deserving its five-star plaudit from me.
Simple, yet challenging; frustrating, at times, yet highly addictive, thanks to having only one life per game. Some others mentioned preferring that the ship maneuver via that arrow keys, but I like using just the mouse and needing only one hand to play this time-chewer. One thing I'd like to see in a subsequent version is the player's ship automatically firing without the player having to depress the mouse button, since there's no reason to hold one's fire in this game.
I managed to get all but two of the medals, and I don't imagine I'll ever score enough point to earn the "best-of-all-time" medal. I do wonder, though, when the "elite speed ship" is supposed to show up. As of this writing, I've managed to survive long enough to make it past 100,000 points and still didn't see it.
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