I still laugh hard every time I see this cartoon. This is partly due to my being a fan of history and thus getting the references. It's also because it's a brilliant piece of comedy, expertly timed, smartly conveying a cautionary tale in under three minutes. Bravo!
Bravo!!!! This is brilliantly executed in all aspects of production, visual, audio, storytelling and dialogue. Kudos to the cast and composer, too. Often there are decent productions that come up short in an area or two, but not this one. (Being persnickety about music, I greatly appreciate the score, which is a throwback to the classic adventure scores of John Williams, showing off a broad orchestral pallet and harmonic range, while too many other composers, these days, never venture beyond the home key.)
I look forward to seeing the next episode(s) and hope someday I can be a guest voice in one (or more) of them. Keep up the great work!
I think there's definitely aspects of the work here that could use improvement, in some cases a lot of improvement, (I could fill a book with them to be honest). However, audio quality and performance is a thing that I feel is often overlooked in Internet based entertainment. Most people don't really take a lot of time and care to record in good recording spaces or practices, and it's just sort of accepted that way.
I remember doing a lot of voices for my own work long ago, and people complained about it. It's what pushed me to seek out help from real voice actors and the change in quality at the time was night and day. Just having a performance that made you feel something, was a concept I hadn't even considered, and ever since I've looked at the audio side of a production as it's own art form. Toll of the Lost certainly pushed my understanding of it even further.
On the matter of the score, there's not a lot I can personally say. It was mostly handled by Pierce, who I touched base with very frequently. He's a big fan of John Williams, but music production goes over my head. Outside of me wanting the show to have it's own identity and offering input on how I want scenes to feel, properly telling a story with music is something rather abstract to me. I know some of the technical basics, certainly enough to direct this, but I could never score something myself.
This may not be the most elaborate animation, and the V-O could be better. However, I like its distinct style, and the bi-tonal background music is reminiscent of a Bartok piano etude, which also makes it stand out.
I like the fluidity of the interface and simplicity of handling. I think it'd help matters to have some sort of map in an upper corner, to get a sense of where you and your enemy are. I also found aiming to be difficult, and I'm not sure what my weapon is doing to my target.
I like the idea of the map, and yes, I did not put any type of effect when the projectiles collide with the enemy because I thought that it would lower the performance of the game, but I think it is something necessary to add, I will solve it for the next version. Thanks for the review!
This is a visually appealing game, and the "auto-combat" feature makes it great for busy multitaskers. When I get the team in the dungeon and hit GO, I can run errands, send emails or take a nap and then check back in to see where things are at and how my team did.
I started playing this game a little over a month ago, and, being frustrated at not getting through it at the time, I gave it a begrudging three stars of my vote. But I kept on playing and did eventually get good enough to obtain the Goblet of Yendor, albeit not yet in under 60 minutes, let alone 45. (My fasted finish to date is 79:45.)
It has become one of the most addictive games I've played on any website or other device. (I fed a lot of quarters in machines as a kid.) Because of that, I'm giving the review five stars. It's simple to play, once I got the hang of it and the management of the components, yet it can also be complex and never the same game twice. It involves strategy yet also adaptability to circumstances and variables. Visually it's pleasing to look at and easy to understand. I also like that I can play with just my mouse. I also like the feature of silencing the music and sound effects, so I can play while listening to other music or podcasts.
The Warrior is my character of choice. You start off with a longsword and the most hit points of all the characters. At first, my mindset was more protective, with fortitude getting the most skill points, but since then, I've adopted a more offense-oriented mindset, with the most points going to melee and range. I don't have to take as many hits, if I can dispatch monsters in fewer moves. I always worship at the altar of the archer, to better my chances of getting plenty of ammunition, and it's better still to either purchase or luck upon one of the magic staffs as a backup range weapon. My favorite of those is the storm staff, which, is very useful in the sewers and anywhere else with open bodies of water. The Book of the Storm Mage is also my favorite for extra talents, like the lightning bolt, especially in the settings with bodies of water. Other favorite items include the Boots of Flight, which are especially appreciated, if I'm in The Core with its lava beds. I also love the Shield of Reflection, Gloves of Might, the Storm-chopper and Circlet of Knowledge, Scroll of Hell Fire and dragon scale armor. Metal plate armor and shield are items I always sell to the merchant, and if I happen upon a wishing well for the first time, my tendency is to summon food, since I know what I'm getting.
My most satisfying outcome was making off with the Goblet of Yendor, after delivering a thunderclap to stun enemies for enough moves for me to get to the prize without having to spend extra time on killing them.
Possible stuff to change for future versions: Different music for each floor, and the ability to go the last saved game, even after one has been killed. If I die prior to the end, it's usually for a bonehead mistake, like failing to keep track of my own hit points while merrily swinging away at a crowd of monsters--particularly galling, when I've lucked into a lot of my favorite gear. (Then again, not being able to go back to that game serves me right for being boneheaded.)
In conclusion, it's one of my favorite time-killing games and thus deserving its five-star plaudit from me.
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